NPCs now dodge much more realistically (are much less able to dodge bullets). This headset can be hotkeyed to allow you to quickly issue orders to your companions. The Limb Detail menu will also tell you what crippled limbs the Stimpaks will be able to heal base on the availability of other medical supplies. This option can be customized as well. On the overall status menu you see overall health, radiation level, the number of Stimpaks, the number of RadAways, and what drugs (Morphine, Psycho, and Buffout) are currently in effect. All followers are marked essential but they require supplies to keep up their health (i.e. FWE incorporates a heavily reworked and expanded version of the Foes Reworked NG mod (by Tarrant), that creates much more distinction in equipment and gear between Fallout's major factions and between classess of actors within factions. Thanks to y2alex. Lucky Harith's have powerful weapon, by weak armor. If a follower is knocked out during battle he or she will wake with 10% of his or her health. There is a chance (as with triage) for the follower to recover the brace/supplies, which ranges from 50% to 100% depending on the players medicine skill. It will validate your game, detect your graphics card and create a fallout.ini. Compatibility Patch for the unofficial fallout 3 patch FO3 Wanderers Edition - Alternate Travel. This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. TC mercs are now named according to combat role and rank in TC, culminating with the Staff Sergeant. UHQ Terrain, Rock, Roads & Grass Overhaul. This also applies to mutants, wild dogs and mole rats. All rights reserved. Note that the condition menus may take up several seconds to appear and change so be patient. RL’s is different because there is less to control. 3 3 StreetLights.esm 4 4 BrokenSteel.esm 5 5 PointLookout.esm 6 6 Zeta.esm 7 7 Unofficial Fallout 3 Patch.esm 8 8 CALIBR.esm 9 9 DCInteriors_ComboEdition.esm 10 a AWorldOfPainFO3.esm 11 b RZW_SlotMachine.esp 12 c CRAFT.esm 13 d Enhanced Weather - Rain and Snow.esm 14 e FO3 Wanderers Edition - Main File.esm 15 f Mart's Mutant Mod.esm Orders include follow (variable distances), wait, relax, etc. Raiders now wear more head gear, including wraps, bandanas and biker goggles. Super Mutant Grenadier - Usually packing missile launchers and grenades, but sometimes trading them off for something else if the whim hits them. 1, 2 by Darwin Machiavelli » Sat Feb 21, 2009 11:27 pm 7 Replies 11317 Views Last post by Strange Angel Mon Jun 29, 2009 9:33 pm; Fallout 3 Review by Xaeryth » Mon Apr 26, 2010 3:21 pm 0 Replies 5502 Views Last post by Xaeryth Mon Apr 26, 2010 3:21 pm; Me Thinks I'm going to do a little Fallout 3 Spare parts also heal the condition of all six limbs (head, torso, left leg, right leg, left arm, and right arm) by the same percentage. FWE includes a re-built version of Mihoshi333's "Monster Perk's Addon for MMM" as a functional mod into FWE, even if not using MMM. While this might appear to favor the player, it does mean there is significantly less ammo available from defeated enemies, and can provide some relief for melee based characters. - Enhanced Children Dismemberment Pack: Optional files, install this if you want to see dismemberment on the children. This will reduce the amount of ammunition available in the game world from looting, and may provide a greater range of encounter types between factions. For example, snipers will now wait up to 35 seconds before firing (increased from an 11 sec. Companion weapons now require ammunition but can be used by the player as well. Berserkers, Super Mutant Overlord Bashers, and the Behemoth have a special attack. Previously, NPC's had a minor health penalty. These parts improve its overall condition (health) and limb condition in a manner similar to the way stimpaks heal the human/humanoids followers. Super Mutant Berserker - Without weapons or armor, abusing chemicals to enhance their abilities but paying the price in sanity. Body part condition ranges from 0 to 100 percent. However, there are times that you might want to take a more hands-on approach. Log in to view your list of favourite games. "Until player's health falls below 33% (default) or 50% or 75%". Giant mutant geckos, plasma guns that dissolve your enemies, … Integrated b3w4r3's Remote Control Companion mod . Links fast travel to the use of new motorcycle feature FO3 Wanderers Edition - Followers Enhanced. Fallout 3: Game of the Year Edition Oct 13, 2009 Prepare for the Future™ With Fallout 3: Game of the Year Edition, experience the most acclaimed game of 2008 like never before. Fellout. Although all Brothers are trained in all forms of combat as Initiates, she prefers melee weapons in her service. You can direct it to use repair parts to improve its general condition which also improves its limbs slightly to focus on repairing a particular limb. If you’re looking for the best Fallout 3 mods, you’ve found them right here in our handy list. Some encounters cannot be survived without extreme care, setup, and strategy. Psycho: When and enemy's health is over 300 or the player's health (not the follower's) is below 25%. Super Mutant Overlord Breaker - No-one can stand up to the sickeningly-powerful blows from his Super Sledge for long. i.e., at 100 repair, RL-3 heals for +75% of its base condition when it uses any spare part. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I ran FO3Edit and I need the "EVE.esp" in order for those to run. We support modding for all PC games. in a balanced lorefriendly way. Fallout 3 is an utter classic that came out 10 years ago, and some rather unkind words have been said about it in that time. When the Behemoth is not attacking you, it will often charge among your followers, knocking them to the ground repeatedly instead of always focusing on pounding one target. Companion stats slightly improved to compensate for the extra challenge [credits: Better Companions]. Fallout 3, like all of Bethesda’s games, is a mod paradise. About home marker feature and dlc. Synchronisation update for UPDATED Unofficial Fallout 3 Patch 1.7. There are 4 tiers of Super Mutants that appear as the player levels (Low, Mid, High, BrokenSteel), Tier 4 - Elite Supermutants (Only if using Broken Steel). If surgical supplies are present, the head and torso can be restored. Super Mutant Overlord Hunter - He packs a Tri-Barrel Laser Rifle and is more skilled with it than you will ever be. Super Mutant Breaker - A Super Sledge and a Super Mutant make a naturally dangerous combination. Jan 25 2018 Released Jan 2018 Role Playing. The correct one is 88F5A264. We host 284,562 files for 1,152 games from 116,421 authors serving 24,096,620 members with over 3.5bn downloads to date. You can see tier 3 and 4 mutants as early as around level 13. [credits: Caravan's Upgraded], Sign in|Report Abuse|Print Page|Powered By Google Sites. Running right up to him won't make him break off his attack, he 's more than happy to drop a missile or grenade right in your face without care for his own safety. During combat Stimpaks have a 15 second cool-down. This Texture/Mesh Pack will upgrade the Terrain fidelity of the Fallout 3 Wasteland. You are semi-paralyzed for a moment, unable to fight and maybe even unable to move. The first Fallout 4 Companion mod to make this list is ‘Lore Friendly Cait’. Fallout 3 DLC: What are you going to do about it? For Sergeant RL-3 its overall condition, the condition of its six limbs, and the number of repair parts is display on the same menu. If turn off the backpack, "Open your backpack" dialogue is removed but items will not disappear. The karma requirements for hiring and retaining companions have been tweaked to allow a little more flexibility. Star Paladin Cross is the highest ranking Brother stationed in the Citadel. 0 comments Comments. 100 medicine, you'r companions heal for +75% of their base condition when they use a stimpak. Another small change would be improving the appearance of Mama Murphy’s face. Super Mutants are now a bit more aggressive. In addition, an even higher proportion of spawns are now melee based instead of gun based. This means that it can stack on the same target repeatedly if enough Mutants who can do the attack are present, which is pretty much a death sentence for the target. Just about done with my modding streak in fallout 3. DarNified UI F3. Stimpaks will heal for 50% of the followers max health PLUS a bonus based on the player's medicine skill (equal to your medicine skill / 4; as a percentage). Adjusted the optional followers enhanced modules remove the ridiculous hit points that creature followers were getting (RL-3, Fawkes, Dogmeat), as well as to correct a bug with RL-3 going unconscious after combat. Companions now much more lifelike, and will use stimpaks and chems in and out of combat to heal themselves and improve their fighting abilities. Lore friendly Cait. Super Mutant Gunner - A staple of the Super Mutant squad, he packs heavy weapons like M60s, Miniguns or Flamers. Sorry. All of the 4 EVE - FWE and Anchorage Mod. Follower Condition Report and Hand-On Maintenance. maximum wait in the default game). Should your followers take a hit like that, most of them will crumple to the ground at the Berserker's feet. I love Fallout 3 as much as anyone. If you’re looking for the best Fallout 3 mods, you’ve found them right here in our handy list. Hi everyone, I'm currently replaying Fallout 3 with a significant number of mods, most notably Fallout Wanderers Edition v6.03. [Chatty Pick] Similar to some of the other mods included on this list, the DarnNified … Super Mutant Overlord Grenadier - Knocking the Missile Launcher out of his hands is possible, but not always what you want to do. 1) Install Fallout 3. Out of combat, if health or limb condition is below 50%, the companion will use a stimpak to heal (as above). They should now look less generic, and the stronger raiders will be recognizable to the discerning eye based on their garb. Added three choices to ignore combat setting. I enjoy the gameplay enhancements for the most part, though I've run into what seems to be an unintended issue. Enter 2277. Also beware of Fast Travelling to dangerous areas, you could be taken by surprise and killed without much of a fighting chance when you arrive. If using one of these optional modules, you will see the following changes: Supported Mod Configs ( Followers Enhanced ), Option 1 - One follower (plus Dogmeat, Vanilla), Option 2 - 1 Follower per 2 Charisma (FWE Default). In short, this feature is the same as vanilla. TCE – The Companions Enhanced mod download This mod does multiple things to improve your companions in Fallout 4, firstly increasing their weapon and combat effectiveness. Massive. Corresponding to new file of Blackened FWE - EVE - Project Beauty. Gauss rifles are infantry fielded railguns that appear in Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76 Fallout Tactics and Fallout Extreme. In combat, followers will automatically use Stimpaks if their health falls below 25% or if the condition of any of their six body parts falls below 25%. If RadAway is available and the follower’s radiation level is above zero you can direct the follower to use RadAway. Most NPCs will now attempt to flee/retreat to survive (much less likely to make suicidal attacks). Fallout 3 - Companions Have Infinite Carry Weight (sort of) - posted in General Skyrim Support: Ive discovered a very strange issue with companions in Fallout 3. Crazy Wolfgang's have a missmatch of armor, and weapons, but never both on the same person. The source mod is altered so carvan's no longer respawn if killed. If turn on the backpack, You can order to "Open your backpack" followers (except creature companion). Waiting does not cause any healing. If follower dies, items will be transferred to their inventory. Classic Fallout Weapons BETA.esp=1. Caravans are improved in a number of ways to better survive in the harsh wasteland. Limb conditions will be what they were when the follower was rendered unconscious. Super Mutant Infantry - Wields a variety of assault rifles and is more than happy to lay down a lot of damage. Both of these changes reflect their status as a military organization, which should have better gear than futuristic bandits. He slaughters your health at range. Crippled limbs (i.e., limbs with a condition of zero) do not require any special equipment to be repaired and can be repair during combat. Fallout 3, like all of Bethesda’s games, is a mod paradise. There is both an Broken Steel version and a Non-Broken Steel version of this mod. Crow Guards all have better armor. At that time, they will not return to their new home marker even if you set new home marker. If Stimpaks are available and the follower’s health is less the 100% you can direct the follower to use a Stimpak. Enhances the Combat effectiveness and weapons of most companions. Normal (good condition) weapons will start appearing on leveled lists at a higher level, although at a reduced occurance compared to the worn varieties. Removed "Backpack ON and Equip" features of backpack option. Tweak scripts. This feature adds perk effects to many creatures, including super mutants, ghouls, robots, yau gaui, deathclaws, scorps, and more. Corresponding to weapon and ammunition mismatch if using Blackened FWE + each plugins. Morphine: When the follower gets a crippled limb or the follower has less than two Stimpaks (for DR boost). This should reduce the 'clone factor' of seeing four TC mercs that all look identical. Assuming you kill him, feel free sell the valuable weapon to restock your stimpack supply since it's probably been lightened by the confrontation.

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